[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1393.185
Objectives[0]positionY = 3601.701
Objectives[0]positionZ = 38.94191
Objectives[0]Heading = 30
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Random
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 1
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 11
Objectives[0]Weapon0 = Pistol50
Objectives[0]Weapon1 = Knife
Objectives[0]Weapon2 = BattleAxe
Objectives[0]Weapon3 = KnuckleDuster
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = Wrench
Objectives[0]Weapon6 = SawnOffShotgun
Objectives[0]Weapon7 = CombatShotgun
Objectives[0]Weapon8 = SweeperShotgun
Objectives[0]Weapon9 = Revolver
Objectives[0]Weapon10 = CompactGrenadeLauncher
Objectives[0]mission_ActorsCount = 6
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 3
Objectives[0]mission_Actors[0]positionX = 1392.253
Objectives[0]mission_Actors[0]positionY = 3602.162
Objectives[0]mission_Actors[0]positionZ = 38.94191
Objectives[0]mission_Actors[0]Heading = 295.6049
Objectives[0]mission_Actors[0]String_Name = ig_clay
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1394.11
Objectives[0]mission_Actors[1]positionY = 3602.464
Objectives[0]mission_Actors[1]positionZ = 38.94191
Objectives[0]mission_Actors[1]Heading = 99.99992
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 300
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SawnOffShotgun
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 3
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = Pause
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 1394.34
Objectives[0]mission_Actors[1]Task_List[0]PositionY = 3601.319
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 38.44191
Objectives[0]mission_Actors[1]Task_List[0]time = 7
Objectives[0]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[1]Task_List[1]PositionX = 1409.894
Objectives[0]mission_Actors[1]Task_List[1]PositionY = 3626.945
Objectives[0]mission_Actors[1]Task_List[1]PositionZ = 34.39109
Objectives[0]mission_Actors[1]Task_List[1]Speed = 4
Objectives[0]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[1]Task_List[2]Type = Drive
Objectives[0]mission_Actors[1]Task_List[2]PositionX = 1742.477
Objectives[0]mission_Actors[1]Task_List[2]PositionY = 3281.959
Objectives[0]mission_Actors[1]Task_List[2]PositionZ = 40.59178
Objectives[0]mission_Actors[1]Task_List[2]Speed = 100
Objectives[0]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[1]Task_List[2]Reverse = False
Objectives[0]mission_Actors[1]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[1]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[1]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[1]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1393.781
Objectives[0]mission_Actors[2]positionY = 3603.749
Objectives[0]mission_Actors[2]positionZ = 38.94191
Objectives[0]mission_Actors[2]Heading = 155
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SawnOffShotgun
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 99
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Task_List_Count = 3
Objectives[0]mission_Actors[2]Task_Repeat = False
Objectives[0]mission_Actors[2]Task_List[0]Type = Pause
Objectives[0]mission_Actors[2]Task_List[0]PositionX = 1393.81
Objectives[0]mission_Actors[2]Task_List[0]PositionY = 3603.248
Objectives[0]mission_Actors[2]Task_List[0]PositionZ = 38.44191
Objectives[0]mission_Actors[2]Task_List[0]time = 7
Objectives[0]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[2]Task_List[1]PositionX = 1413.499
Objectives[0]mission_Actors[2]Task_List[1]PositionY = 3610.852
Objectives[0]mission_Actors[2]Task_List[1]PositionZ = 34.46284
Objectives[0]mission_Actors[2]Task_List[1]Speed = 4
Objectives[0]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[2]Task_List[2]Type = Drive
Objectives[0]mission_Actors[2]Task_List[2]PositionX = 1743.684
Objectives[0]mission_Actors[2]Task_List[2]PositionY = 3289.144
Objectives[0]mission_Actors[2]Task_List[2]PositionZ = 40.59986
Objectives[0]mission_Actors[2]Task_List[2]Speed = 100
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[2]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[2]Task_List[2]Reverse = False
Objectives[0]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1392.424
Objectives[0]mission_Actors[3]positionY = 3603.697
Objectives[0]mission_Actors[3]positionZ = 38.94191
Objectives[0]mission_Actors[3]Heading = 205
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 300
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SawnOffShotgun
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 99
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Task_List_Count = 3
Objectives[0]mission_Actors[3]Task_Repeat = False
Objectives[0]mission_Actors[3]Task_List[0]Type = Pause
Objectives[0]mission_Actors[3]Task_List[0]PositionX = 1391.992
Objectives[0]mission_Actors[3]Task_List[0]PositionY = 3604.868
Objectives[0]mission_Actors[3]Task_List[0]PositionZ = 38.44191
Objectives[0]mission_Actors[3]Task_List[0]time = 7
Objectives[0]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[3]Task_List[1]PositionX = 1408.732
Objectives[0]mission_Actors[3]Task_List[1]PositionY = 3629.229
Objectives[0]mission_Actors[3]Task_List[1]PositionZ = 34.39295
Objectives[0]mission_Actors[3]Task_List[1]Speed = 4
Objectives[0]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[3]Task_List[2]Type = Drive
Objectives[0]mission_Actors[3]Task_List[2]PositionX = 1734.845
Objectives[0]mission_Actors[3]Task_List[2]PositionY = 3289.234
Objectives[0]mission_Actors[3]Task_List[2]PositionZ = 40.63925
Objectives[0]mission_Actors[3]Task_List[2]Speed = 100
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[3]Task_List[2]Reverse = False
Objectives[0]mission_Actors[3]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[3]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[3]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1392.023
Objectives[0]mission_Actors[4]positionY = 3603.384
Objectives[0]mission_Actors[4]positionZ = 38.94191
Objectives[0]mission_Actors[4]Heading = 249.7921
Objectives[0]mission_Actors[4]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 300
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SawnOffShotgun
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 3
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = Pause
Objectives[0]mission_Actors[4]Task_List[0]PositionX = 1391.655
Objectives[0]mission_Actors[4]Task_List[0]PositionY = 3603.926
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 38.44191
Objectives[0]mission_Actors[4]Task_List[0]time = 7
Objectives[0]mission_Actors[4]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[4]Task_List[1]PositionX = 1407.829
Objectives[0]mission_Actors[4]Task_List[1]PositionY = 3631.683
Objectives[0]mission_Actors[4]Task_List[1]PositionZ = 34.38152
Objectives[0]mission_Actors[4]Task_List[1]Speed = 4
Objectives[0]mission_Actors[4]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[4]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[4]Task_List[2]Type = Drive
Objectives[0]mission_Actors[4]Task_List[2]PositionX = 1739.216
Objectives[0]mission_Actors[4]Task_List[2]PositionY = 3283.066
Objectives[0]mission_Actors[4]Task_List[2]PositionZ = 40.59344
Objectives[0]mission_Actors[4]Task_List[2]Speed = 100
Objectives[0]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[4]Task_List[2]Reverse = False
Objectives[0]mission_Actors[4]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[4]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[4]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[4]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1392.945
Objectives[0]mission_Actors[5]positionY = 3604.154
Objectives[0]mission_Actors[5]positionZ = 38.94191
Objectives[0]mission_Actors[5]Heading = 195
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 300
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = SawnOffShotgun
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 3
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = Pause
Objectives[0]mission_Actors[5]Task_List[0]PositionX = 1393.281
Objectives[0]mission_Actors[5]Task_List[0]PositionY = 3605.176
Objectives[0]mission_Actors[5]Task_List[0]PositionZ = 38.44191
Objectives[0]mission_Actors[5]Task_List[0]time = 7
Objectives[0]mission_Actors[5]Task_List[1]Type = EnterVehicle
Objectives[0]mission_Actors[5]Task_List[1]PositionX = 1410.708
Objectives[0]mission_Actors[5]Task_List[1]PositionY = 3622.53
Objectives[0]mission_Actors[5]Task_List[1]PositionZ = 34.39412
Objectives[0]mission_Actors[5]Task_List[1]Speed = 4
Objectives[0]mission_Actors[5]Task_List[1]SeatIndex = -1
Objectives[0]mission_Actors[5]Task_List[1]TaskIndex = 1
Objectives[0]mission_Actors[5]Task_List[2]Type = Drive
Objectives[0]mission_Actors[5]Task_List[2]PositionX = 1739.891
Objectives[0]mission_Actors[5]Task_List[2]PositionY = 3285.476
Objectives[0]mission_Actors[5]Task_List[2]PositionZ = 40.6077
Objectives[0]mission_Actors[5]Task_List[2]Speed = 100
Objectives[0]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[5]Task_List[2]Reverse = False
Objectives[0]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Vehicles = 12
Objectives[0]mission_Vehicles[0]positionX = 1414.67
Objectives[0]mission_Vehicles[0]positionY = 3612.152
Objectives[0]mission_Vehicles[0]positionZ = 34.40049
Objectives[0]mission_Vehicles[0]Heading = 276.1436
Objectives[0]mission_Vehicles[0]Name = Avarus
Objectives[0]mission_Vehicles[0]Model = avarus
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 1413.148
Objectives[0]mission_Vehicles[1]positionY = 3612.861
Objectives[0]mission_Vehicles[1]positionZ = 34.32151
Objectives[0]mission_Vehicles[1]Heading = 247.2793
Objectives[0]mission_Vehicles[1]Name = Chimera
Objectives[0]mission_Vehicles[1]Model = chimera
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[1]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 1414.771
Objectives[0]mission_Vehicles[2]positionY = 3618.73
Objectives[0]mission_Vehicles[2]positionZ = 34.36597
Objectives[0]mission_Vehicles[2]Heading = 209.6947
Objectives[0]mission_Vehicles[2]Name = Daemon
Objectives[0]mission_Vehicles[2]Model = daemon
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[0]mission_Vehicles[3]positionX = 1413.7
Objectives[0]mission_Vehicles[3]positionY = 3620.908
Objectives[0]mission_Vehicles[3]positionZ = 34.35701
Objectives[0]mission_Vehicles[3]Heading = 229.9973
Objectives[0]mission_Vehicles[3]Name = Daemon
Objectives[0]mission_Vehicles[3]Model = daemon2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 1411.884
Objectives[0]mission_Vehicles[4]positionY = 3622.405
Objectives[0]mission_Vehicles[4]positionZ = 34.36333
Objectives[0]mission_Vehicles[4]Heading = 237.5469
Objectives[0]mission_Vehicles[4]Name = Hexer
Objectives[0]mission_Vehicles[4]Model = hexer
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[0]mission_Vehicles[5]positionX = 1410.685
Objectives[0]mission_Vehicles[5]positionY = 3624.566
Objectives[0]mission_Vehicles[5]positionZ = 34.32265
Objectives[0]mission_Vehicles[5]Heading = 231.4171
Objectives[0]mission_Vehicles[5]Name = Innovation
Objectives[0]mission_Vehicles[5]Model = innovation
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 5
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[0]mission_Vehicles[6]positionX = 1410.033
Objectives[0]mission_Vehicles[6]positionY = 3627.449
Objectives[0]mission_Vehicles[6]positionZ = 34.34694
Objectives[0]mission_Vehicles[6]Heading = 230.6899
Objectives[0]mission_Vehicles[6]Name = Rat Bike
Objectives[0]mission_Vehicles[6]Model = ratbike
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[6]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[6]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[6]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[6]NeededForVehicleIndex[0] = 6
Objectives[0]mission_Vehicles[7]positionX = 1410.56
Objectives[0]mission_Vehicles[7]positionY = 3629.587
Objectives[0]mission_Vehicles[7]positionZ = 34.31229
Objectives[0]mission_Vehicles[7]Heading = 231.8412
Objectives[0]mission_Vehicles[7]Name = Sovereign
Objectives[0]mission_Vehicles[7]Model = sovereign
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[7]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[7]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[7]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[7]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[7]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[7]NeededForVehicleIndex[0] = 7
Objectives[0]mission_Vehicles[8]positionX = 1409.716
Objectives[0]mission_Vehicles[8]positionY = 3631.893
Objectives[0]mission_Vehicles[8]positionZ = 34.28362
Objectives[0]mission_Vehicles[8]Heading = 230.5905
Objectives[0]mission_Vehicles[8]Name = Wolfsbane
Objectives[0]mission_Vehicles[8]Model = wolfsbane
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = -1
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[8]NeededForActorIndex[0] = 3
Objectives[0]mission_Vehicles[8]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[8]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[8]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[8]NeededForVehicleIndex[0] = 8
Objectives[0]mission_Vehicles[9]positionX = 1409.126
Objectives[0]mission_Vehicles[9]positionY = 3634.791
Objectives[0]mission_Vehicles[9]positionZ = 34.16208
Objectives[0]mission_Vehicles[9]Heading = 240.291
Objectives[0]mission_Vehicles[9]Name = Zombie Bobber
Objectives[0]mission_Vehicles[9]Model = zombiea
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicGasolineBlueGreen
Objectives[0]mission_Vehicles[9]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[9]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[9]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[9]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[9]NeededForVehicleIndex[0] = 9
Objectives[0]mission_Vehicles[10]positionX = 1409.312
Objectives[0]mission_Vehicles[10]positionY = 3635.098
Objectives[0]mission_Vehicles[10]positionZ = 34.12957
Objectives[0]mission_Vehicles[10]Heading = 61.30907
Objectives[0]mission_Vehicles[10]Name = Zombie Chopper
Objectives[0]mission_Vehicles[10]Model = zombieb
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicNauticalBlue
Objectives[0]mission_Vehicles[10]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = -1
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[10]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[10]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[10]NeededForVehicleIndex[0] = 10
Objectives[0]mission_Vehicles[11]positionX = 1350.196
Objectives[0]mission_Vehicles[11]positionY = 3600.206
Objectives[0]mission_Vehicles[11]positionZ = 34.32903
Objectives[0]mission_Vehicles[11]Heading = 184.7089
Objectives[0]mission_Vehicles[11]Name = Daemon
Objectives[0]mission_Vehicles[11]Model = daemon2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicOrange
Objectives[0]mission_Vehicles[11]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = -1
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = True
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[11]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[11]NeededForActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[11]NeededForActorIndex[0] = 1
Objectives[0]mission_Vehicles[11]NeededForActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Cutscenes_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1394.625
Objectives[1]positionY = 3603.499
Objectives[1]positionZ = 37.94191
Objectives[1]Cutscenes_Time = 6
Objectives[1]Cutscenes_Trans_Time = 0
Objectives[1]Cutscenes_FOV = 60
Objectives[1]Cutscenes_Shake = Hand
Objectives[1]Cutscenes_Amplitude = 0
Objectives[1]Cutscenes_FadeOut = False
Objectives[1]Cutscenes_FadeIn = False
Objectives[1]Cutscenes_End = False
Objectives[1]Cutscenes_Point_At_Position = False
Objectives[1]Cutscenes_Point_At_Player = False
Objectives[1]Cutscenes_Point_At_Actor = True
Objectives[1]Cutscenes_Point_At_Vehicle = False
Objectives[1]Cutscenes_Follow_Player = False
Objectives[1]Cutscenes_Follow_Actor = False
Objectives[1]Cutscenes_Follow_Vehicle = False
Objectives[1]Cutscenes_Follow_Distancee = 0.1
Objectives[1]Cutscenes_Follow_Hieght = 2
Objectives[1]Cutscenes_Follow_Angle = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 1
Objectives[1]ObjectiveMessages[0]positionX = 860.6257
Objectives[1]ObjectiveMessages[0]positionY = 5678.183
Objectives[1]ObjectiveMessages[0]positionZ = 676.454
Objectives[1]ObjectiveMessages[0]Message = ~b~Yes, they stole some stuff from us, and are about to escape by plane, stop them, go!
Objectives[1]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[1]ObjectiveMessages[0]Sender = 
Objectives[1]ObjectiveMessages[0]Subject = 
Objectives[1]ObjectiveMessages[0]MessageColor = White
Objectives[1]ObjectiveMessages[0]PlayFromStart = True
Objectives[1]ObjectiveMessages[0]Delay = False
Objectives[1]ObjectiveMessages[0]DelayTime = 0
Objectives[1]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[1]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[1]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[1]ObjectiveMessages[0]TypeSubtitle = True
Objectives[1]ObjectiveMessages[0]TypeTextMesage = False
Objectives[1]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[1]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 1390.438
Objectives[2]positionY = 3604.303
Objectives[2]positionZ = 37.94191
Objectives[2]Cutscenes_Time = 0
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 30
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = True
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 10
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 1418.508
Objectives[3]positionY = 3620.104
Objectives[3]positionZ = 33.88677
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1741.048
Objectives[4]positionY = 3280.241
Objectives[4]positionZ = 40.08543
Objectives[4]Heading = 195
Objectives[4]Diameter = 15
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 100
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 11
Objectives[4]mission_Actors[0]SpawnInVehicle = True
Objectives[4]mission_Actors[0]SeatIndex = 0
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 1350.196
Objectives[4]mission_Actors[0]positionY = 3600.206
Objectives[4]mission_Actors[0]positionZ = 34.32903
Objectives[4]mission_Actors[0]Heading = 184.7089
Objectives[4]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[0]Relationship_Group = Friend
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 1000
Objectives[4]mission_Actors[0]Hearing_Range = 1000
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = SawnOffShotgun
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]SpawnInVehicle = True
Objectives[4]mission_Actors[1]SeatIndex = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 1350.196
Objectives[4]mission_Actors[1]positionY = 3600.206
Objectives[4]mission_Actors[1]positionZ = 34.32903
Objectives[4]mission_Actors[1]Heading = 184.7089
Objectives[4]mission_Actors[1]String_Name = g_f_y_lost_01
Objectives[4]mission_Actors[1]Relationship_Group = Friend
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = True
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 1000
Objectives[4]mission_Actors[1]Hearing_Range = 1000
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = SawnOffShotgun
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 99
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Task_List_Count = 2
Objectives[4]mission_Actors[1]Task_Repeat = False
Objectives[4]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[1]Task_List[0]PositionX = 1412.162
Objectives[4]mission_Actors[1]Task_List[0]PositionY = 3635.75
Objectives[4]mission_Actors[1]Task_List[0]PositionZ = 34.09707
Objectives[4]mission_Actors[1]Task_List[0]Speed = 4
Objectives[4]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[1]Task_List[1]Type = Drive
Objectives[4]mission_Actors[1]Task_List[1]PositionX = 1740.65
Objectives[4]mission_Actors[1]Task_List[1]PositionY = 3282.561
Objectives[4]mission_Actors[1]Task_List[1]PositionZ = 40.59322
Objectives[4]mission_Actors[1]Task_List[1]Speed = 100
Objectives[4]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[4]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[1]Task_List[1]Reverse = False
Objectives[4]mission_Actors[1]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 1735.568
Objectives[4]mission_Actors[2]positionY = 3270.676
Objectives[4]mission_Actors[2]positionZ = 41.14719
Objectives[4]mission_Actors[2]Heading = 250
Objectives[4]mission_Actors[2]String_Name = a_m_m_hillbilly_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = PumpShotgun
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 1
Objectives[4]mission_Actors[2]Task_Guard_Range = 45
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 1743.111
Objectives[4]mission_Actors[3]positionY = 3267.83
Objectives[4]mission_Actors[3]positionZ = 41.23053
Objectives[4]mission_Actors[3]Heading = 250
Objectives[4]mission_Actors[3]String_Name = a_m_m_hillbilly_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = PumpShotgun
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 1
Objectives[4]mission_Actors[3]Task_Guard_Range = 30
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 1742.97
Objectives[4]mission_Actors[4]positionY = 3284.321
Objectives[4]mission_Actors[4]positionZ = 41.08963
Objectives[4]mission_Actors[4]Heading = 250
Objectives[4]mission_Actors[4]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = PumpShotgun
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 1
Objectives[4]mission_Actors[4]Task_Guard_Range = 25
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 1734.069
Objectives[4]mission_Actors[5]positionY = 3247.379
Objectives[4]mission_Actors[5]positionZ = 41.40484
Objectives[4]mission_Actors[5]Heading = 250
Objectives[4]mission_Actors[5]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = PumpShotgun
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 1
Objectives[4]mission_Actors[5]Task_Guard_Range = 45
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 1759.603
Objectives[4]mission_Actors[6]positionY = 3267.97
Objectives[4]mission_Actors[6]positionZ = 41.30577
Objectives[4]mission_Actors[6]Heading = 250
Objectives[4]mission_Actors[6]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = False
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 100
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = PumpShotgun
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 1
Objectives[4]mission_Actors[6]Task_Guard_Range = 35
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 1705.395
Objectives[4]mission_Actors[7]positionY = 3282.061
Objectives[4]mission_Actors[7]positionZ = 41.0942
Objectives[4]mission_Actors[7]Heading = 250
Objectives[4]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = False
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 100
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = PumpShotgun
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 1
Objectives[4]mission_Actors[7]Task_Guard_Range = 40
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 1749.155
Objectives[4]mission_Actors[8]positionY = 3241.687
Objectives[4]mission_Actors[8]positionZ = 41.79564
Objectives[4]mission_Actors[8]Heading = 250
Objectives[4]mission_Actors[8]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = False
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 100
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 1
Objectives[4]mission_Actors[8]Task_Guard_Range = 45
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]SpawnInVehicle = True
Objectives[4]mission_Actors[9]SeatIndex = -1
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 1732.83
Objectives[4]mission_Actors[9]positionY = 3260.705
Objectives[4]mission_Actors[9]positionZ = 41.87842
Objectives[4]mission_Actors[9]Heading = 101.9029
Objectives[4]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = False
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 100
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Unarmed
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]SpawnInVehicle = True
Objectives[4]mission_Actors[10]SeatIndex = 0
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 1732.83
Objectives[4]mission_Actors[10]positionY = 3260.705
Objectives[4]mission_Actors[10]positionZ = 41.87842
Objectives[4]mission_Actors[10]Heading = 101.9029
Objectives[4]mission_Actors[10]String_Name = a_m_m_hillbilly_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = False
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 100
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = Unarmed
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 4
Objectives[4]mission_Vehicles[0]positionX = 1761.47
Objectives[4]mission_Vehicles[0]positionY = 3280.219
Objectives[4]mission_Vehicles[0]positionZ = 41.83148
Objectives[4]mission_Vehicles[0]Heading = 136.7422
Objectives[4]mission_Vehicles[0]Name = Cuban 800
Objectives[4]mission_Vehicles[0]Model = cuban800
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicRaceYellow
Objectives[4]mission_Vehicles[0]SecondaryColor = MatteGray
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = 1729.622
Objectives[4]mission_Vehicles[1]positionY = 3277.282
Objectives[4]mission_Vehicles[1]positionZ = 41.26049
Objectives[4]mission_Vehicles[1]Heading = 225.9767
Objectives[4]mission_Vehicles[1]Name = Mammatus
Objectives[4]mission_Vehicles[1]Model = mammatus
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicSilver
Objectives[4]mission_Vehicles[1]SecondaryColor = MatteGray
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 1761.074
Objectives[4]mission_Vehicles[2]positionY = 3259.392
Objectives[4]mission_Vehicles[2]positionZ = 42.41553
Objectives[4]mission_Vehicles[2]Heading = 81.95986
Objectives[4]mission_Vehicles[2]Name = Velum
Objectives[4]mission_Vehicles[2]Model = velum
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicSunBleechedSand
Objectives[4]mission_Vehicles[2]SecondaryColor = MatteGray
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = 1732.83
Objectives[4]mission_Vehicles[3]positionY = 3260.705
Objectives[4]mission_Vehicles[3]positionZ = 41.87842
Objectives[4]mission_Vehicles[3]Heading = 101.9029
Objectives[4]mission_Vehicles[3]Name = Cuban 800
Objectives[4]mission_Vehicles[3]Model = cuban800
Objectives[4]mission_Vehicles[3]PrimaryColor = BrushedAluminium
Objectives[4]mission_Vehicles[3]SecondaryColor = MatteGray
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 0
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = 1751.023
Objectives[5]positionY = 3249.464
Objectives[5]positionZ = 40.60328
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 871.4305
Objectives[5]ObjectiveMessages[0]positionY = 5680.098
Objectives[5]ObjectiveMessages[0]positionZ = 669.8021
Objectives[5]ObjectiveMessages[0]Message = ~p~Just in time, let's stop them!
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = 1697.61
Objectives[6]positionY = 3276.563
Objectives[6]positionZ = 40.12205
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 10
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 1667.752
Objectives[7]positionY = 3349.968
Objectives[7]positionZ = 38.87431
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 10
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Sorry, this is only a preview, you can download the complete mission here: gta5newmissions.altervista.org
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 1675.472
Objectives[8]positionY = 3377.99
Objectives[8]positionZ = 38.04198
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 10
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

